Game Tested Tech Tools

PC Bottleneck Calculator

Use our hardware bottleneck checker to pair a CPU and GPU, compare estimated game FPS by resolution, and explore upgrade limits.

Build your pairing

This hardware bottleneck checker starts with the parts you own. Choose an upgrade to compare its modeled FPS change. FPS estimates describe average throughput, not 1% lows or guaranteed match performance.

Fortnite

Performance Mode DX12, native 100% render scale, RT off

Reference quality: Current Performance preset; system-ceiling proxy

Choose your CPU and GPU to see results.

Game performance by resolution

Native rendering, RT off, no upscaling or generated frames. Each cell shows modeled average FPS and a broad planning range. Provisional profiles are marked; they need stronger calibration before purchase decisions.

Choose both parts above to compare performance at 1080p, 1440p and 4K.

How the estimate works & benchmark sources

Each game has separate CPU and GPU anchors. Published component-specific game results take priority; other parts scale by their relative gaming index. GPU resolution anchors are game-specific. Missing resolutions follow the selected GPU’s own observed pixel-scaling curve when two results exist; otherwise they follow the game reference curve and are marked extrapolated. The lower modeled ceiling, or the game's frame cap, sets the estimate.

Ranges use each profile's editable uncertainty band (35–45% for the supplied profiles). They are editorial heuristics, not statistical confidence intervals. CPU/GPU sources can differ in presets, scenes, patches, memory and drivers. In particular, Overwatch Low is explicitly provisional and uses Medium measurements unchanged; CS2 uses historical Low community tests with mixed systems. Decimal changes are model comparisons, not guaranteed upgrade gains. Physical compatibility and VRAM overflow are not simulated.

Current Performance preset; system-ceiling proxy

TechSpot May 2026: 9800X3D + RTX 5070 Ti, 733 FPS at 1440p and 638 at 4K; RX 9070 XT 728 / 528. The 1440p result is partly CPU-limited and is used as a conservative CPU ceiling proxy, not an isolated CPU measurement. 1080p is extrapolated from the observed game resolution curve. Creative scenes, crowded endgames and patches vary widely. Epic v37.00 identifies current Performance mode as DX12; legacy DX11 is not this profile.

CPU game referenceGPU game reference
Component photos (11)

Photos from the current tool catalog. Select a part above for specifications and product links.

AMD Ryzen 7 9850X3D
AMD Ryzen 7 9850X3D
AMD Ryzen 7 9800X3D
AMD Ryzen 7 9800X3D
AMD Ryzen 7 7800X3D
AMD Ryzen 7 7800X3D
AMD Ryzen 5 7500F
AMD Ryzen 5 7500F
Intel Core i5-14400F
Intel Core i5-14400F
GeForce RTX 5090 — example partner card; exact model may vary
GeForce RTX 5090
GeForce RTX 5080 — example partner card; exact model may vary
GeForce RTX 5080
GeForce RTX 5070 Ti — example partner card; exact model may vary
GeForce RTX 5070 Ti
Radeon RX 9070 XT — example partner card; exact model may vary
Radeon RX 9070 XT
Radeon RX 9070 GRE — example partner card; exact model may vary
Radeon RX 9070 GRE
GeForce RTX 5060 — example partner card; exact model may vary
GeForce RTX 5060
How accurate are the FPS estimates?

These are broad planning ranges, not tests of your exact PC. The model scales published game reference results using relative CPU and GPU gaming indices, then takes the lower ceiling. Per-game published component results take priority. Historical test suites are normalized through shared parts. A profile-specific 35–45% band is a heuristic, not a statistical confidence interval; real results can fall outside it. No ray tracing, upscaling, frame generation, RAM shortage, or overclocking is modeled. Read the methodology and sources in the tool before buying.

Why does the bottleneck change between games?

A CPU runs game logic while the GPU renders frames. Resolution, settings, engine, scene, drivers, and RAM all change their workloads. The result describes the selected game model; it is not a permanent bottleneck percentage or a physical compatibility check.

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